At first, it’ll take you a long while to paint one strip of wall, and you’ll need to buy a substantial amount of paint. The individual skills you acquire have their own progression through the perks system. There’s a progression system in place that’ll allow you to learn more skills as you take on more jobs, so you’ll find yourself able to plaster, tile, paint, clean, sell/remove items, demolish and build walls. It doesn’t run that great on the Switch either, unfortunately. I was hoping a little more time would improve this, but by and large, the game looks the same now on Switch as it did on PC two years ago. It’s somewhere in the uncanny valley with its art style–some things look weirdly realistic, like a paint roller swelling with paint, while others, like the background textures and even the main attraction, the houses, feel more like a low poly PlayStation 1 aesthetic. As far as style goes, House Flipper just isn’t particularly pretty to look at. Where I think House Flipper falls flat is all three of those things. When repetition isn’t rewarded properly and feels like a slog it becomes tedious, and tedium is never fun. I guess it boils down to style, mechanics and rewards. Sometimes, repetition is okay and even addictive, where other times it’s a grind. One of the games I haven’t been able to put down since release, Animal Crossing: New Horizons, is actually mostly a list of to-dos. To be fair, there are lots of games I enjoy that involve a fair amount of repetition.
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